" \u003cdiv class=\"ja-job-details\"\u003e \u003ch2 class=\"title\"\u003eCreative/Art Director - Games\u003c/h2\u003e \u003cdiv class=\"meta\"\u003e \u003cul class=\"classifications\"\u003e \u003cli data-id=\"25137\"\u003e Multimedia / Design / New Media \u003c/li\u003e \u003cli data-id=\"25138\"\u003e Gaming \u003c/li\u003e \u003cli data-id=\"25139\"\u003e WA Other \u003c/li\u003e \u003cli data-id=\"25140\"\u003e Contract \u003c/li\u003e \u003c/ul\u003e \u003cp class=\"date-posted\"\u003e 9/10/2026 \u003c/p\u003e \u003c/div\u003e \u003cdiv class=\"description\"\u003e \u003cstrong\u003eAbout The Company\u003c/strong\u003e\u003cbr\u003e\u003cbr\u003eOur client is working on an ambitious PC and console game built around a large, stylised open world set in a fictionalised California.\u003cbr\u003e\u003cbr\u003eThe game already has a strong artistic identity, with an extensive body of concept art and animation establishing its look and feel. The challenge now is translating that vision into a real time game world that looks great, performs well and works at speed.\u003cbr\u003e\u003cbr\u003eThe game centres around a highly mobile motorbike that can jump, grapple and ride across walls, rooftops and other surfaces. This means the environment cannot simply look good from one angle. The whole world needs to communicate where players can go, what they can interact with and how they can move through it.\u003cbr\u003e\u003cbr\u003eVisual references include games such as Hi Fi Rush, alongside the painterly qualities and atmosphere seen in Arcane.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Role | What You\u0026rsquo;ll Do\u003c/strong\u003e\u003cbr\u003e\u003cbr\u003eAs Art Director, you will take the established artistic vision and work out how to make it function as a real, playable open world.\u003cbr\u003e\u003cbr\u003eOne of your first priorities will be helping define the visual approach for the game\u0027s vertical slice. You will look at the existing concept art, prototype and technical setup, then work with the team to create a practical plan for getting the game much closer to its intended final look.\u003cbr\u003e\u003cbr\u003eA major challenge is lighting. The game\u0027s visual direction relies heavily on warm Californian golden hour lighting, but the sun position is fixed. Moving the sun to make every street look nice is unfortunately not an option.\u003cbr\u003e\u003cbr\u003eYou will need to find creative solutions using environment composition, materials, architecture, vegetation, terrain, colour and lighting techniques to make areas feel vibrant and readable even when they naturally fall into shadow.\u003cbr\u003e\u003cbr\u003eYou will also work closely with game design to make sure the environment supports movement. Walls, rooftops, roads and other surfaces need to clearly communicate whether they can be ridden on, reached or interacted with.\u003cbr\u003e\u003cbr\u003eYou will:\u003cbr\u003e \u003cul\u003e \u003cli\u003eTranslate established concept art into a cohesive real time open world\u003c/li\u003e \u003cli\u003eDefine practical art direction guidelines for environments, materials, lighting, colour and composition\u003c/li\u003e \u003cli\u003eDevelop solutions for the game\u0027s fixed sun position and challenging areas of shadow and contrast\u003c/li\u003e \u003cli\u003eWork with technical artists to achieve the desired lighting and painterly visual style\u003c/li\u003e \u003cli\u003eCollaborate closely with game design so environments support navigation and motorbike traversal\u003c/li\u003e \u003cli\u003eMake sure rideable and non rideable surfaces are visually clear to players\u003c/li\u003e \u003cli\u003eGuide environment artists and technical artists through clear feedback, references, paintovers and in engine reviews\u003c/li\u003e \u003cli\u003eHelp establish the visual plan and scope for the vertical slice\u003c/li\u003e \u003cli\u003eBalance artistic ambition with performance, gameplay and production realities\u003c/li\u003e \u003cli\u003eMaintain consistency across roads, towns, landscapes, buildings and other environments\u003c/li\u003e \u003c/ul\u003e \u003cstrong\u003eWhat You Bring | Key Skills \u0026amp; Traits\u003c/strong\u003e\u003cbr\u003e\u003cstrong\u003eEssential\u003c/strong\u003e\u003cbr\u003e \u003cul\u003e \u003cli\u003eSignificant Art Director or senior art leadership experience in game development\u003c/li\u003e \u003cli\u003eStrong experience working on open world or large scale game environments\u003c/li\u003e \u003cli\u003eExperience working on PC or console games\u003c/li\u003e \u003cli\u003eExperience working in Unity and a strong understanding of real time game development\u003c/li\u003e \u003cli\u003eA strong understanding of environment art, lighting, colour, composition and visual readability\u003c/li\u003e \u003cli\u003eExperience translating concept art into practical, playable 3D environments\u003c/li\u003e \u003cli\u003eConfidence solving artistic problems within technical and gameplay constraints\u003c/li\u003e \u003cli\u003eExperience working closely with technical art, game design, environment art and engineering\u003c/li\u003e \u003cli\u003eAbility to think about an entire game world rather than creating individual hero shots\u003c/li\u003e \u003cli\u003eStrong visual problem solving skills and the ability to explain your creative decisions clearly\u003c/li\u003e \u003c/ul\u003e \u003cstrong\u003eDesirable\u003c/strong\u003e\u003cbr\u003e \u003cul\u003e \u003cli\u003eExperience with Unity 6 and URP\u003c/li\u003e \u003cli\u003eExperience on open world driving, racing or vehicle based games\u003c/li\u003e \u003cli\u003eExperience with stylised or painterly game environments\u003c/li\u003e \u003cli\u003eExperience with large outdoor environments and complex lighting setups\u003c/li\u003e \u003cli\u003eExperience directing environments designed around fast player traversal\u003c/li\u003e \u003cli\u003ePrevious experience helping a project move from prototype into vertical slice or full production\u003c/li\u003e \u003c/ul\u003e \u003cstrong\u003eSound like your next move?\u003c/strong\u003e\u003cbr\u003e\u003cbr\u003eApply via the Supaglu website or get in touch with Sam Marsh via email at smarsh@supaglu.com.au to have a confidential discussion. \u003c/div\u003e \u003cdiv class=\"apply\"\u003e \u003ca class=\"back-link\" href=\"#\" title=\"Back to search results\"\u003eBack to search results\u003c/a\u003e \u003cinput type=\"button\" class=\"ja-button\" data-job-id=\"914221\" value=\"Apply Now\" title=\"Apply Now\" /\u003e \u003c/div\u003e \u003c/div\u003e "